omg this is so cool, when i got to the part where you can dial a number to call i was like shoot i wish i could remember those phone numbers from before but times running out. i enjoyed how disoriented it felt as you lost information and how you felt stressed out that time was running out and sad that nobody picked up, worrying that its your fault that you cant remember the right phone numbers. i also like the look of the display where you dial the numbers.
Wow, this is pretty profound! It's disorienting to move through. Since twine relies mainly on text-based choices, dissolving that text over time is a great use of the medium. I want to come back to this one and figure out what's happening...! Great replayability
Hi Adam, I really like this concept of having to remember who you are and what you are meant to do. Trying to figure out which number to call felt slightly annoying and I was also unsure how to properly input the codes as copy and pasting did not work and it ended up breaking. This challenge of actually having to remember is quite cool though! I think you implemented the main mechanic quite well and the overall mood felt quite dark and sad. The time limit also contributed to the decisions along with what I as a player could remember, overall really cool and good very awesome yeah!!!!
This was a really cool concept. I really enjoyed the narrative and the way that your mind keeps 'deteriorating', losing memory; the way that as the time progresses and the game continues, you lose more and more information on the narrative. This kind of reminds me of Final Fantasy VII with the main character's mind slowly deteriorates, it kind of brings an idea or perspective on what life is like him. Overall I really enjoyed this game.
I like how you showed the mind’s distortion through text. It was very effective, especially with the timer adding tension. The concept itself is also really interesting and fun.
The time limit is so cool, the pressure is giving me thrills. I do suggest making more possible solutions though, or elsehte only way for you to live is through calling a number, which is totally random. . Maybe a thing you can think about is to make the phone numbers into 6 digits, cause human can't remember 7 digits number easily.
So true, this game is so peak. I especially loved that part where you have to click 100 times to get to the hospital, with there being the chance of being hit by a truck (this isn't sarcasm, I actually love that, it's so fun to me.)
Adam this is so cool!!!! It definitely reminds me of the puzzles in Resident Evil and Silent Hill. I looovedd the part where you had to memorize and input the phone numbers. These puzzles are so cool and easy enough to understand the goal, but challenging enough to make things interesting. - Gen
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omg this is so cool, when i got to the part where you can dial a number to call i was like shoot i wish i could remember those phone numbers from before but times running out. i enjoyed how disoriented it felt as you lost information and how you felt stressed out that time was running out and sad that nobody picked up, worrying that its your fault that you cant remember the right phone numbers. i also like the look of the display where you dial the numbers.
That is so cool. I was like "what is happening, I remeber having read that, where did it go?" and it literally felt like I was dissassociating.
Wow, this is pretty profound! It's disorienting to move through. Since twine relies mainly on text-based choices, dissolving that text over time is a great use of the medium. I want to come back to this one and figure out what's happening...! Great replayability
Hi Adam, I really like this concept of having to remember who you are and what you are meant to do. Trying to figure out which number to call felt slightly annoying and I was also unsure how to properly input the codes as copy and pasting did not work and it ended up breaking. This challenge of actually having to remember is quite cool though! I think you implemented the main mechanic quite well and the overall mood felt quite dark and sad. The time limit also contributed to the decisions along with what I as a player could remember, overall really cool and good very awesome yeah!!!!
This was a really cool concept. I really enjoyed the narrative and the way that your mind keeps 'deteriorating', losing memory; the way that as the time progresses and the game continues, you lose more and more information on the narrative. This kind of reminds me of Final Fantasy VII with the main character's mind slowly deteriorates, it kind of brings an idea or perspective on what life is like him. Overall I really enjoyed this game.
I like how you showed the mind’s distortion through text. It was very effective, especially with the timer adding tension. The concept itself is also really interesting and fun.
The time limit is so cool, the pressure is giving me thrills. I do suggest making more possible solutions though, or elsehte only way for you to live is through calling a number, which is totally random. . Maybe a thing you can think about is to make the phone numbers into 6 digits, cause human can't remember 7 digits number easily.
Cool idea how text are guadually becoming unreadable! I think reduce the amount of the numbers so the game will be easier.
I think you did great! No possible ways to improve, this is peak
So true, this game is so peak. I especially loved that part where you have to click 100 times to get to the hospital, with there being the chance of being hit by a truck (this isn't sarcasm, I actually love that, it's so fun to me.)
Adam this is so cool!!!! It definitely reminds me of the puzzles in Resident Evil and Silent Hill. I looovedd the part where you had to memorize and input the phone numbers. These puzzles are so cool and easy enough to understand the goal, but challenging enough to make things interesting. - Gen